Saturday, October 1, 11:15 am — 1:00 pm (Rm 402AB)
Abstract:
AES Super Session: How to Develop a Killer Audio Product in One Day!
In the second session of Super Saturday, our team will explore the depths of acoustic design and DSP, two disciplines when put together, can be used to create a product that it more than the sum of its parts.
Acoustic Design when it comes to successful products is always a compromise. Size, bass and loud are three competing goals of any audio product. Today there are rich tools, methods and technologies to take on acoustic challenges and bring amazing acoustic performance to the consumer. Mark Trainer of Minimum Phase will explore what is possible with transducer selection, acoustic modeling, DSP manipulation and 3D printing and show how he applied it to design the Speak2Me product that you will see for the first time at the AES Super Saturday event.
DSP Engineering today has evolved rapidly. The amount of processing power from even the lowest cost silicon devices has changed the game from a hardware to a software based engineering effort. The high level software tools of today and now compete and exceed the capability of even the best DSP coders. This changes the approach and even the method of developing audio products as DSP simulations can be tuned and iterated in very short times allowing for significant advances in optimization of both cost and performance that was not possible until recently. Paul Beckmann of DSP Concepts will discuss the details of how to approach product development from the beginning with DSP as the game changer for any audio product. During the session Paul will design and demo the DSP chain developed for the Speak2Me product. He’ll solicit help from the audience in making tradeoffs in the loudspeaker and microphone processing