Friday, September 30, 5:00 pm — 6:30 pm (Rm 402AB)
Abstract:
High-level programming languages are frequently used by DSP and Audio Engineers in audio product design. These languages allow engineers to rapidly create and understand new audio processing ideas which later are targeted for implementation in various audio products. In this workflow, real-time tuning is an important component.
In this tutorial, we will use our industry knowledge to summarize the best programming practices adopted by audio companies to reuse research code directly for real-time prototypes. We will show a number of examples, tips, and tricks to minimize latency, maximize efficiency, run in real-time on a PC, and generate native VST plugins for testing and prototyping without writing any C or C++ code.