Friday, September 30, 10:45 am — 12:15 pm (Rm 406AB)
Game Audio: G5 - Adapting Traditional Game Audio for VR Experiences: A "Bound" Post-Mortem
Presenter: Daniel Birczynski, Sony Interactive Entertainment, Santa Monica Studio - Santa Monica, CA, USA
Abstract: Bound transports you into a beautiful, fantastical world that exists in the mind of a woman revisiting the memories of her childhood. The game’s style and mechanics presented audio with unique challenges and led the team to learn valuable lessons. This session will present the findings in a post-mortem format as well as share techniques used while developing a game to be release in both VR and traditional formats.