Saturday, October 1, 1:30 pm — 3:00 pm (Rm 408B)
Abstract:
Producing live events directly to the various VR platforms requires special techniques and workflows. This session will discuss the following:
1) 3d Live Sound Acquisition—positional significant, location specific microphones, such as the basketball rim, cup on the 18th hole, etc., and the associated challenges, as well as binaurals, b-format, etc.;
2) Creating the Bed—the VR audio must not jar the viewer out of the moment, so creating a realistic but familiar feeling 3d bed to layer on the special tracks is critical to success;
3) Monitoring and Mixing for Live VR—how does one both monitor for all possible viewing angles and also keep up with the live action and primary viewing angle at the same time—special challenges require some special solutions;
4) QC checking the final product—The best laid plans can sometimes get complicated when the various VR platforms attempt to render out the streams provided. Care must be taken to insure success for all viewing platforms.