Possibly the most technologically advanced and fastest growing segment of the audio field, game audio is the perfect storm of signal processing complexity, evolving requirements, and mass market appeal. AES has been on top of this exciting field since its infancy and the Game Audio Track at the 141st Convention promises to deliver the latest technologies, developers, and ideas.
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Thursday, September 29, 9:00 am — 10:30 am
Broadcast and Streaming Media Session B1 Immersive Audio Absorbing Radio and TV Audiences in 2016 and Beyond
Thursday, September 29, 9:00 am — 12:30 pm
Technical Tour Session TT1 Sony Computer Entertainment America
Thursday, September 29, 9:00 am — 11:00 am
Paper Session P2 Education
P2-4 Withdrawn (Paper: 9604)
Thursday, September 29, 9:30 am — 10:30 am
Game Audio Session G1 Tales of Audio from the Third Dimension!
Thursday, September 29, 10:45 am — 11:45 am
Game Audio Session G2 Designing, Planning and Creating a Dynamic Music System
Thursday, September 29, 2:15 pm — 3:15 pm
Game Audio Session G3 Dialogue Recording Workflow
Thursday, September 29, 2:15 pm — 3:45 pm
Paper Session P4 Spatial Audio 1: Production
P4-1 A Three-Dimensional Orchestral Music Recording Technique, Optimized for 22.2 Multichannel Sound (Paper: 9612)
P4-2 Subjective Graphical Representation of Microphone Arrays for Vertical Imaging and Three-Dimensional Capture of Acoustic Instruments, Part I (Paper: 9613)
Thursday, September 29, 2:15 pm — 3:45 pm
Broadcast and Streaming Media Session B4 Television and Movies—The Evolution of Audio and Sound: A Look Back to the Moments that Matter
Thursday, September 29, 2:15 pm — 3:45 pm
Poster Session P5 Acoustics, Transducers, and Audio
P5-2 Investigation of Impulse Response Recording Techniques in Binaural Rendering of Virtual Acoustics (Paper: 9609)
Thursday, September 29, 4:00 pm — 5:30 pm
Broadcast and Streaming Media Session B3 Immersive and Object Oriented Audio Playback in the Home
Thursday, September 29, 4:00 pm — 6:00 pm
Paper Session P7 Spatial Audio—Part 2
P7-2 Accurate Timbre and Frontal Localization without Head Tracking through Individual Eardrum Equalization of Headphones (Paper: 9620)
Thursday, September 29, 4:15 pm — 5:45 pm
Special Event Session RP4 Implementation & Mixing for VR Games as Both Art & Science
Thursday, September 29, 6:00 pm — 7:30 pm
Special Event: Heyser Lecture
Friday, September 30, 9:00 am — 10:30 am
Broadcast and Streaming Media Session B5 Audio Considerations for 4k and 8k Television
Friday, September 30, 9:30 am — 10:30 am
Game Audio Session G4 Impact of Immersive Audio for Todays Games
Friday, September 30, 10:45 am — 12:15 pm
Game Audio Session G5 Adapting Traditional Game Audio for VR Experiences: A "Bound" Post-Mortem
Friday, September 30, 1:30 pm — 3:00 pm
Product Development Session PD5 User Experience for Mobile Apps
Friday, September 30, 1:30 pm — 2:30 pm
Game Audio Session G6 The Secret to VR Audio
Friday, September 30, 3:15 pm — 4:45 pm
Game Audio Session G7 VR Audio Renderer Panel—Process and Implementation
Friday, September 30, 5:00 pm — 6:30 pm
Product Development Session PD7 Developing Novel Audio Processing Algorithms – Moving Quickly from Ideas to Real-Time Prototypes
Saturday, October 1, 9:00 am — 10:30 am
Sound for Picture Session SP4 World Class Film & TV Sound Design
Saturday, October 1, 9:00 am — 10:30 am
Networked Audio Session N6 The Internet of Media Things for Installed AV, Recording, and Live Events
Saturday, October 1, 9:00 am — 10:30 am
Game Audio Session G8 Game Audio Education – Get Smart! How and Where to Get the Training You Need
Saturday, October 1, 10:45 am — 12:15 pm
Sound for Picture Session SP5 World Class Sound Mixers Discuss their Craft
Saturday, October 1, 11:00 am — 12:00 pm
TC Meeting: Audio for Games
Saturday, October 1, 1:30 pm — 6:30 pm
Special Event: DTV Audio Group Forum at AES—The Changing Face of Television Audio:Objects, Immersivity, and Personalization
Saturday, October 1, 1:30 pm — 3:00 pm
Sound Reinforcement Session SR8 Sound for Live VR Events
Saturday, October 1, 1:30 pm — 3:00 pm
Game Audio Session G9 Careers in Game Audio – Understanding the Business of Games
Sunday, October 2, 9:00 am — 10:30 am
Tutorial Session T10 The Art of the Sample Library
Sunday, October 2, 3:15 pm — 4:45 pm
Tutorial Session T14 Crossing Over into Immersive Audio
Last Updated: 20160928