Saturday, October 1, 5:30 pm — 6:15 pm (Theater Room 411)
Abstract:
Many producers are currently adopting 360 content creation. For image production, multiple hardware and software solutions are now available off the shelf. However, although audio is a key point to immersion, this is not paralleled on the audio side. An adequate, versatile codec for 3D audio is introduced in this workshop that adapts seamlessly to the needs of the VR industry, from storage to production, distribution/delivery, and rendering. Besides VR, the presented technology suite also finds uses for 2D movies, music, telepresence, and teleconferencing. Other related topics will be addressed: hybrid sound capture for live events, production formats, and integrated rendering techniques.
Price: This session is part of the co-located AVAR Conference which is not included in the normal convention All Access badge.