Saturday, October 1, 11:30 am — 12:30 pm (Theater Room 411)
Abstract:
The workshop will explore the requirements and best practices of on-location sound capture for cinematic virtual reality. The panel will sketch out the differences for the on-site sound engineer when working on a cinematic VR shoot compared to a traditional cinema shoot. In this context, it will examine the benefits and drawbacks of different spatial audio capture solutions – such as binaural and ambisonics – and look at their best practices. As well, the panel will look at when and how to capture non-spatial sources on set and discuss the still unresolved pain points facing location engineers today.
Price: This session is part of the co-located AVAR Conference which is not included in the normal convention All Access badge.