Saturday, October 1, 9:30 am — 10:15 am (Theater Room 411)
Abstract:
Dolby has been a pioneer in developing world’s leading object-based audio technologies and mixing tools for filmmakers and sound engineers around the world. In the last two years we have also been working closely with a number of VR pioneers in the content community to develop the tools and playback technologies for enabling high quality linear VR experiences. This workshop will cover the unique advantages of using object-based audio mixing for cinematic and experiential VR experiences. The AES audience can walk away with an understanding the power and flexibility of object-based audio mixing for creating more precise and convincing sound to match the visual—giving viewers a strong sense of presence.
Price: This session is part of the co-located AVAR Conference which is not included in the normal convention All Access badge.