Friday, September 30, 6:30 pm — 7:15 pm (Theater Room 411)
Abstract:
At the very least, VR audio is an exciting new paradigm for audio professionals to learn and, at most, it is a convergence of all the preceding subcategories of audio professions. Built with game engines, using film cinematography on a mobile platform with the presence of theater and live streaming inspired by broadcast, it will take all of our combined knowledge to pull off convincing VR. Audio is the glue that binds all of these sub-genres. This talk will identify what we can apply to VR audio from each of these proficiencies, what we can learn from other VR system technology (such as cameras or haptics), and how audio can inspire other professions with our standardization and collaboration.
Price: This session is part of the co-located AVAR Conference which is not included in the normal convention All Access badge.