AES Los Angeles 2014
Game Audio Track Event G14
Sunday, October 12, 10:15 am — 11:45 am (Room 408 B)
Game Audio: G14 - New DAW Rising: Scoring and Mixing Your Game, In The Game
Presenter:Guy Whitmore, PopCap Games
Abstract:
A common practice for game composers and sound designers today is to compose and arrange fully mixed music and sound cues in Pro Tools or Logic, then have an implementation specialist drop those files into the game. Sound integration, in this case, is seen as a basic technical task. But in order to score and mix a game with greater nuance, the composer would want to see the game in action while composing; the sound designer would want to watch the interactivity of the visuals, working in a DAW that includes robust adaptive features. This new DAW exists; it is your game audio engine and its authoring tools. In this scenario, sound integration is a highly creative endeavor, where music arranging, mixing, mastering, and even composing takes place.