AES Los Angeles 2014
Game Audio Track Event G12

Saturday, October 11, 3:15 pm — 4:45 pm (Room 404 AB)

Game Audio: G12 - Yes, Your Mobile Game Can Have Awesome Audio!

Presenter:
Stephan Schütze, Sound Librarian - Melbourne, Australia

Abstract:
Many developers work under the fallacy that because they are working on a game for a mobile that high quality audio is not an option. Lack of resources, the need to stay within tight size constraints due to download requirements, and just a general idea that mobile means lower quality. Simply put these ideas are completely wrong. There are a range of tools available that, when utilized properly, support the creation of dynamic, high quality audio for nearly every platform available.

This presentation will cover two main aspects on this topic.
1. An overview of how audio is a sophisticated tool for communicating with your customers in regards to narrative, tactical information, and feedback.
2 Practical examples of how current tool sets allow for the creation of effective and dynamic audio elements that are incredibly resource efficient and high quality.


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AES - Audio Engineering Society