AES Los Angeles 2014
Game Audio Track Event G3
Thursday, October 9, 3:15 pm — 4:45 pm (Room 408 B)
Game Audio: G3 - Sound Design & Mix: Challenges and Solutions—Games, Film, Advertisement
Presenters:Charles Deenen, Source Sound Inc. - Los Angeles, CA, USA
John Fasal
Tim Gedemer, Source Sound, Inc. - Woodland Hills, CA USA; Calliope Music Design, Inc.
Csaba Wagner, Freelance Sound Designer - Hollywood, CA, USA
Bryan Watkins, Warner Brothers Post Production Services Game Audio - Burbank, CA, USA
Abstract:
Different media in today’s marketplace require different (immersive) sound. Each media format has it’s own level requirements, channel distinctions, hidden technical challenges to overcome and more. This panel will attempt to demonstrate, through example and discussion, how audio production and post production techniques can (and should) be effectively tailored to their respective visual release media formats, including Games, Mobile, Trailers, Commercials and Film.