AES Los Angeles 2014
Game Audio Track Event G5
Friday, October 10, 11:00 am — 1:00 pm (Room 408 B)
Game Audio: G5 - Audio Middleware for the Next Generation
Presenters:Scott Looney, Academy of Art University - San Francisco, CA, USA
Steve Horowitz, Game Audio Institute - San Francisco, CA, USA; Nickelodeon Digital
Abstract:
Until quite recently, there was very little audio middleware capabilities available in popular game engines without the need for scripting. Now, there are at least four hearty middleware solutions to choose from. In this presentation and demonstration, we will bring you up to speed on the latest and greatest audio middleware solutions. We will get an overview of FMOD, WWISE, FABRIC, and MASTER AUDIO. We will compare and contrast their different features, strengths and weaknesses, as well as discuss elements of audio workflow and how sound designers can go about deploying these full featured solutions in a number of different game engines.