Audio Engineering Society AES New York 2013

AES New York 2013
Game Audio Track Event SP1

Friday, October 18, 11:30 am — 1:00 pm (Room 1E11)

Sound for Picture: SP1 - Creative Dimension of Immersive Sound—Sound in 3D

Chair:
Brian McCarty, Coral Sea Studios Pty. Ltd - Clifton Beach, QLD, Australia
Panelists:
Marti Humphrey CAS, The Dub Stage - Burbank, CA, USA
Branko Neskov, Loudness Films - Lisbon, Portugal

Abstract:
Audio for Cinema has always struggled to replicate the motion shown on the screen, a fact that became more apparent with 3D films. Several methodologies for "immersive sound" are currently under evaluation by the industry, with theater owners and film companies both advising that they will not tolerate a format war, with a common format a commercial requirement.

The two major methods of creating immersive sound and audio motion are referred to as "object-based" and "channel-based." Each has its strengths and limitations for retrofit into the current cinema market. With few sound mixers experienced in either of these techniques, we're pleased to welcome two of the pioneers, one with experience at Auro3D and the other in Atmos, in a discussion of their experiences and comments on working with the two systems.

AES Technical Council This session is presented in association with the AES Technical Committee on Audio for Cinema

Return to Game Audio Track Events

AES - Audio Engineering Society