Audio Engineering Society AES New York 2013

AES New York 2013
Game Audio Track Events

Possibly the most technologically advanced and fastest growing segment of the audio field, game audio is the perfect storm of signal processing complexity, evolving requirements, and mass market appeal. AES has been on top of this exciting field since its infancy and the Game Audio Track at the 135th Convention promises to deliver the latest technologies, developers, and ideas.

This page is also available in calendar format.

Thursday, October 17

Thursday, October 17, 11:15 am — 12:30 pm
Game Audio Session G1   Planes, Trains, and Automobiles: Creating & Implementing Vehicle Sounds for Games

Thursday, October 17, 12:00 pm — 12:45 pm
Workshop Session W5   Height Channels: Theory, Practice, and "Ears-On" Experience

Thursday, October 17, 2:30 pm — 4:30 pm
Game Audio Session G2   Diablo III—Post Mortem

Thursday, October 17, 2:30 pm — 4:00 pm
Workshop Session W7   Tools and Workflow for the Creation of Immersive Content

Thursday, October 17, 5:00 pm — 6:30 pm
Workshop Session W9   Can We Measure Emotions?

 

Friday, October 18

Friday, October 18, 9:00 am — 11:00 am
Game Audio Session G3   Scoring "Tomb Raider": The Music of the Game

Friday, October 18, 11:30 am — 1:00 pm
Sound for Picture Session SP1   Creative Dimension of Immersive Sound—Sound in 3D

Friday, October 18, 11:45 am — 12:45 pm
Game Audio Session G4   Loudness in Interactive Sound Roundup

Friday, October 18, 2:00 pm — 4:00 pm
Game Audio Session G5   Game Audio: A Primer and Educational Resources

Friday, October 18, 5:00 pm — 6:30 pm
Game Audio Session G6   In the Trenches

 

Saturday, October 19

Saturday, October 19, 9:00 am — 11:00 am
Student / Career: SPARS Speed Counseling with Experts— Mentoring Answers for Your Career

Saturday, October 19, 9:00 am — 10:30 am
Sound for Picture Session SP3   Dialog Editing and Mixing for Film (Sound for Pictures Master Class)

Saturday, October 19, 9:00 am — 10:00 am
Game Audio Session G7   Code Monkey: Mapping Audio into a 3D Game World

Saturday, October 19, 9:30 am — 11:00 am
Broadcast and Streaming Media Session B10   Technology and Storytelling: How Can We Best Use the Tools Available to Tell Our Stories?

Saturday, October 19, 10:15 am — 11:15 am
Game Audio Session G8   Audio Shorts

Saturday, October 19, 11:30 am — 1:00 pm
Game Audio Session G9   Audio on Web—Overview and Application

Saturday, October 19, 2:15 pm — 3:15 pm
Game Audio Session G10   Game Audio Breakthroughs for HTML5 and Mobile

Saturday, October 19, 3:00 pm — 4:30 pm
Poster Session P15   Applications in Audio—Part I

P15-1   An Audio Game App Using Interactive Movement Sonification for Targeted Posture Control (Paper: 8995)


Saturday, October 19, 3:15 pm — 4:45 pm
Game Audio Session G11   Learning from the Future

 

Sunday, October 20

Sunday, October 20, 9:00 am — 11:00 am
Game Audio Session G12   Professional Game Audio—Opportunities In The Mobile Space

Sunday, October 20, 12:30 pm — 1:30 pm
Workshop Session W28   Practical Techniques for Recording Ambience in Surround

 

Last Updated: 20131011


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