AES New York 2013
Game Audio Track Events
Possibly the most technologically advanced and fastest growing segment of the audio field, game audio is the perfect storm of signal processing complexity, evolving requirements, and mass market appeal. AES has been on top of this exciting field since its infancy and the Game Audio Track at the 135th Convention promises to deliver the latest technologies, developers, and ideas.
This page is also available in calendar format.
Thursday, October 17
Thursday, October 17, 11:15 am — 12:30 pm
Game Audio Session G1 Planes, Trains, and Automobiles: Creating & Implementing Vehicle Sounds for Games
Thursday, October 17, 12:00 pm — 12:45 pm
Workshop Session W5 Height Channels: Theory, Practice, and "Ears-On" Experience
Thursday, October 17, 2:30 pm — 4:30 pm
Game Audio Session G2 Diablo III—Post Mortem
Thursday, October 17, 2:30 pm — 4:00 pm
Workshop Session W7 Tools and Workflow for the Creation of Immersive Content
Thursday, October 17, 5:00 pm — 6:30 pm
Workshop Session W9 Can We Measure Emotions?
Friday, October 18
Friday, October 18, 9:00 am — 11:00 am
Game Audio Session G3 Scoring "Tomb Raider": The Music of the Game
Friday, October 18, 11:30 am — 1:00 pm
Sound for Picture Session SP1 Creative Dimension of Immersive Sound—Sound in 3D
Friday, October 18, 11:45 am — 12:45 pm
Game Audio Session G4 Loudness in Interactive Sound Roundup
Friday, October 18, 2:00 pm — 4:00 pm
Game Audio Session G5 Game Audio: A Primer and Educational Resources
Friday, October 18, 5:00 pm — 6:30 pm
Game Audio Session G6 In the Trenches
Saturday, October 19
Saturday, October 19, 9:00 am — 11:00 am
Student / Career: SPARS Speed Counseling with Experts— Mentoring Answers for Your Career
Saturday, October 19, 9:00 am — 10:30 am
Sound for Picture Session SP3 Dialog Editing and Mixing for Film (Sound for Pictures Master Class)
Saturday, October 19, 9:00 am — 10:00 am
Game Audio Session G7 Code Monkey: Mapping Audio into a 3D Game World
Saturday, October 19, 9:30 am — 11:00 am
Broadcast and Streaming Media Session B10 Technology and Storytelling: How Can We Best Use the Tools Available to Tell Our Stories?
Saturday, October 19, 10:15 am — 11:15 am
Game Audio Session G8 Audio Shorts
Saturday, October 19, 11:30 am — 1:00 pm
Game Audio Session G9 Audio on Web—Overview and Application
Saturday, October 19, 2:15 pm — 3:15 pm
Game Audio Session G10 Game Audio Breakthroughs for HTML5 and Mobile
Saturday, October 19, 3:00 pm — 4:30 pm
Poster Session P15 Applications in Audio—Part I
P15-1 An Audio Game App Using Interactive Movement Sonification for Targeted Posture Control (Paper: 8995)
Saturday, October 19, 3:15 pm — 4:45 pm
Game Audio Session G11 Learning from the Future
Sunday, October 20
Sunday, October 20, 9:00 am — 11:00 am
Game Audio Session G12 Professional Game Audio—Opportunities In The Mobile Space
Sunday, October 20, 12:30 pm — 1:30 pm
Workshop Session W28 Practical Techniques for Recording Ambience in Surround
Last Updated: 20131011