THAT Corporation
Audio Precision

AES San Francisco 2012
Product Design Track Events

The product design track gives design professionals insight into the latest techniques for audio hardware and software development. The events in this track are very practical in nature. Anyone involved in audio product development will benefit from this track.

This page is also available in calendar format.

Friday, October 26

Friday, October 26, 9:00 am — 11:00 am
Paper Session P1   Amplifiers and Equipment

Friday, October 26, 9:00 am — 11:00 am
Product Design Session PD1   Audio DSP Requirements for Tomorrow's Mobile & Portable Devices

Friday, October 26, 9:00 am — 10:30 am
Paper Session P2   Networked Audio

Friday, October 26, 10:00 am — 11:30 am
Poster Session P3   Audio Effects and Physical Modeling

Friday, October 26, 10:45 am — 12:30 pm
Product Design Session PD2   AVB Networking for Product Designers

Friday, October 26, 11:00 am — 12:30 pm
Game Audio Session G1   A Whole World in Your Hands: New Techniques in Generative Audio Bring Entire Game Worlds into the Realms of Mobile Platforms

Friday, October 26, 11:15 am — 12:15 pm
Historical Session H1   Popular Misconceptions about Magnetic Recording History and Theory—Things You May Have Missed over the Past 85 Years

Friday, October 26, 12:30 pm — 2:00 pm
Special Event: Opening Ceremonies
Awards
Keynote Speech

Friday, October 26, 2:00 pm — 4:00 pm
Workshop Session W3   What Every Sound Engineer Should Know about the Voice

Friday, October 26, 2:00 pm — 6:00 pm
Paper Session P5   Measurement and Models

Friday, October 26, 3:00 pm — 4:30 pm
Poster Session P7   Amplifiers, Transducers, and Equipment

Friday, October 26, 4:00 pm — 6:00 pm
Network Audio Session N1   Error-Tolerant Audio Coding

Friday, October 26, 4:00 pm — 6:00 pm
Product Design Session PD3   Don't Make Your Product a Noise Nightmare

Friday, October 26, 4:00 pm — 5:30 pm
Live Sound Seminar Session LS3   Practical Application of Audio Networking for Live Sound

 

Saturday, October 27

Saturday, October 27, 9:00 am — 10:00 am
Product Design Session PD4   Audio in HTML 5

Saturday, October 27, 9:00 am — 12:30 pm
Paper Session P8   Emerging Audio Technologies

Saturday, October 27, 10:00 am — 11:30 am
Engineering Brief Session EB1   eBrief Presentations—Posters 1

Saturday, October 27, 11:00 am — 1:00 pm
Tutorial Session T5   Getting the Sound Out of (and Into) Your Head: The Practical Acoustics of Headsets

Saturday, October 27, 12:00 pm — 1:00 pm
Product Design Session PD5   Graphical Audio/DSP Applications Development Environment for Fixed and Floating Point Processors

Saturday, October 27, 12:30 pm — 2:00 pm
Student / Career Session SC3   Education and Career/Job Fair

Saturday, October 27, 2:00 pm — 3:30 pm
Network Audio Session N2   Open IP Protocols for Audio Networking

Saturday, October 27, 2:00 pm — 6:00 pm
Paper Session P10   Transducers

 

Sunday, October 28

Sunday, October 28, 9:00 am — 10:30 am
Product Design Session PD6   Multimedia Device Audio Architecture

Sunday, October 28, 9:00 am — 10:30 am
Student / Career Session SC6   Student Design Competition

Sunday, October 28, 9:00 am — 11:00 am
Workshop Session W8   The Controversy over Upsampling—Boon or Scam?

Sunday, October 28, 9:00 am — 11:30 am
Paper Session P14   Spatial Audio Over Headphones

Sunday, October 28, 10:30 am — 12:00 pm
Student / Career Session SC7   Student Design Exhibition

Sunday, October 28, 10:45 am — 11:45 am
Historical Session H3   Lee de Forest: The Man Who Invented the Amplifier

Sunday, October 28, 11:00 am — 1:00 pm
Tutorial Session T8   An Overview of Audio System Grounding and Interfacing

Sunday, October 28, 11:45 am — 12:45 pm
Product Design Session PD7   A Next Generation Audio Processing Suite for the Enhancement of Acoustically Challenged Devices

Sunday, October 28, 12:00 pm — 1:00 pm
Workshop Session W9   Acoustic and Audio iPhone Apps

Sunday, October 28, 1:30 pm — 4:00 pm
Historical Session H4   The Egg Show: A Demonstration of the Artistic Uses of Sound on Film

Sunday, October 28, 1:45 pm — 2:45 pm
Product Design Session PD8   Implementing Application Processor Agnostic Audio Systems for Portable Consumer Devices

Sunday, October 28, 2:00 pm — 5:30 pm
Paper Session P15   Signal Processing Fundamentals

Sunday, October 28, 2:15 pm — 3:45 pm
Game Audio Session G10   Game Audio in a Web Browser

Sunday, October 28, 2:30 pm — 4:30 pm
Live Sound Seminar Session LS8   Tuning a Loudspeaker Installation

Sunday, October 28, 3:00 pm — 4:30 pm
Network Audio Session N7   Audio Network Device Connection and Control

Sunday, October 28, 3:30 pm — 5:00 pm
Broadcast and Streaming Media Session B14   Understanding and Working with Codecs

Sunday, October 28, 4:00 pm — 5:45 pm
Engineering Brief Session EB2   eBrief Presentations—Lectures 1

Sunday, October 28, 5:00 pm — 6:00 pm
Product Design Session PD9   Audio for iPad Publishers

Sunday, October 28, 5:00 pm — 6:30 pm
Broadcast and Streaming Media Session B15   Audio Processing Basics

 

Monday, October 29

Monday, October 29, 9:00 am — 10:00 am
Product Design Session PD10   Ethernet Standard Audio

Monday, October 29, 9:30 am — 11:00 am
Engineering Brief Session EB3   eBrief Presentations—Posters 2

Monday, October 29, 10:15 am — 12:15 pm
Product Design Session PD11   Rub & Buzz and Other Irregular Loudspeaker Distortion

Monday, October 29, 10:45 am — 12:15 pm
Tutorial Session T12   Sound System Intelligibility

Monday, October 29, 11:00 am — 12:30 pm
Live Sound Seminar Session LS11   Audio DSP in Unreal-Time, Real-Time, and Live Settings

Monday, October 29, 2:00 pm — 3:15 pm
Engineering Brief Session EB4   eBrief Presentations—Lectures 2

 

Last Updated: 20121016


View All Sessions At Once

EXHIBITION HOURS October 27th 10am – 6pm October 28th 10am – 6pm October 29th 10am – 4pm
REGISTRATION DESK October 25th 3pm – 7pm October 26th 8am – 6pm October 27th 8am – 6pm October 28th 8am – 6pm October 29th 8am – 4pm
TECHNICAL PROGRAM October 26th 9am – 7pm October 27th 9am – 7pm October 28th 9am – 7pm October 29th 9am – 5pm
AES - Audio Engineering Society