AES San Francisco 2012
Product Design Track Events
The product design track gives design professionals insight into the latest techniques for audio hardware and software development. The events in this track are very practical in nature. Anyone involved in audio product development will benefit from this track.
This page is also available in calendar format.
Friday, October 26
Friday, October 26, 9:00 am — 11:00 am
Paper Session P1 Amplifiers and Equipment
Friday, October 26, 9:00 am — 11:00 am
Product Design Session PD1 Audio DSP Requirements for Tomorrow's Mobile & Portable Devices
Friday, October 26, 9:00 am — 10:30 am
Paper Session P2 Networked Audio
Friday, October 26, 10:00 am — 11:30 am
Poster Session P3 Audio Effects and Physical Modeling
Friday, October 26, 10:45 am — 12:30 pm
Product Design Session PD2 AVB Networking for Product Designers
Friday, October 26, 11:00 am — 12:30 pm
Game Audio Session G1 A Whole World in Your Hands: New Techniques in Generative Audio Bring Entire Game Worlds into the Realms of Mobile Platforms
Friday, October 26, 11:15 am — 12:15 pm
Historical Session H1 Popular Misconceptions about Magnetic Recording History and Theory—Things You May Have Missed over the Past 85 Years
Friday, October 26, 12:30 pm — 2:00 pm
Special Event: Opening Ceremonies
Awards
Keynote Speech
Friday, October 26, 2:00 pm — 4:00 pm
Workshop Session W3 What Every Sound Engineer Should Know about the Voice
Friday, October 26, 2:00 pm — 6:00 pm
Paper Session P5 Measurement and Models
Friday, October 26, 3:00 pm — 4:30 pm
Poster Session P7 Amplifiers, Transducers, and Equipment
Friday, October 26, 4:00 pm — 6:00 pm
Network Audio Session N1 Error-Tolerant Audio Coding
Friday, October 26, 4:00 pm — 6:00 pm
Product Design Session PD3 Don't Make Your Product a Noise Nightmare
Friday, October 26, 4:00 pm — 5:30 pm
Live Sound Seminar Session LS3 Practical Application of Audio Networking for Live Sound
Saturday, October 27
Saturday, October 27, 9:00 am — 10:00 am
Product Design Session PD4 Audio in HTML 5
Saturday, October 27, 9:00 am — 12:30 pm
Paper Session P8 Emerging Audio Technologies
Saturday, October 27, 10:00 am — 11:30 am
Engineering Brief Session EB1 eBrief Presentations—Posters 1
Saturday, October 27, 11:00 am — 1:00 pm
Tutorial Session T5 Getting the Sound Out of (and Into) Your Head: The Practical Acoustics of Headsets
Saturday, October 27, 12:00 pm — 1:00 pm
Product Design Session PD5 Graphical Audio/DSP Applications Development Environment for Fixed and Floating Point Processors
Saturday, October 27, 12:30 pm — 2:00 pm
Student / Career Session SC3 Education and Career/Job Fair
Saturday, October 27, 2:00 pm — 3:30 pm
Network Audio Session N2 Open IP Protocols for Audio Networking
Saturday, October 27, 2:00 pm — 6:00 pm
Paper Session P10 Transducers
Sunday, October 28
Sunday, October 28, 9:00 am — 10:30 am
Product Design Session PD6 Multimedia Device Audio Architecture
Sunday, October 28, 9:00 am — 10:30 am
Student / Career Session SC6 Student Design Competition
Sunday, October 28, 9:00 am — 11:00 am
Workshop Session W8 The Controversy over Upsampling—Boon or Scam?
Sunday, October 28, 9:00 am — 11:30 am
Paper Session P14 Spatial Audio Over Headphones
Sunday, October 28, 10:30 am — 12:00 pm
Student / Career Session SC7 Student Design Exhibition
Sunday, October 28, 10:45 am — 11:45 am
Historical Session H3 Lee de Forest: The Man Who Invented the Amplifier
Sunday, October 28, 11:00 am — 1:00 pm
Tutorial Session T8 An Overview of Audio System Grounding and Interfacing
Sunday, October 28, 11:45 am — 12:45 pm
Product Design Session PD7 A Next Generation Audio Processing Suite for the Enhancement of Acoustically Challenged Devices
Sunday, October 28, 12:00 pm — 1:00 pm
Workshop Session W9 Acoustic and Audio iPhone Apps
Sunday, October 28, 1:30 pm — 4:00 pm
Historical Session H4 The Egg Show: A Demonstration of the Artistic Uses of Sound on Film
Sunday, October 28, 1:45 pm — 2:45 pm
Product Design Session PD8 Implementing Application Processor Agnostic Audio Systems for Portable Consumer Devices
Sunday, October 28, 2:00 pm — 5:30 pm
Paper Session P15 Signal Processing Fundamentals
Sunday, October 28, 2:15 pm — 3:45 pm
Game Audio Session G10 Game Audio in a Web Browser
Sunday, October 28, 2:30 pm — 4:30 pm
Live Sound Seminar Session LS8 Tuning a Loudspeaker Installation
Sunday, October 28, 3:00 pm — 4:30 pm
Network Audio Session N7 Audio Network Device Connection and Control
Sunday, October 28, 3:30 pm — 5:00 pm
Broadcast and Streaming Media Session B14 Understanding and Working with Codecs
Sunday, October 28, 4:00 pm — 5:45 pm
Engineering Brief Session EB2 eBrief Presentations—Lectures 1
Sunday, October 28, 5:00 pm — 6:00 pm
Product Design Session PD9 Audio for iPad Publishers
Sunday, October 28, 5:00 pm — 6:30 pm
Broadcast and Streaming Media Session B15 Audio Processing Basics
Monday, October 29
Monday, October 29, 9:00 am — 10:00 am
Product Design Session PD10 Ethernet Standard Audio
Monday, October 29, 9:30 am — 11:00 am
Engineering Brief Session EB3 eBrief Presentations—Posters 2
Monday, October 29, 10:15 am — 12:15 pm
Product Design Session PD11 Rub & Buzz and Other Irregular Loudspeaker Distortion
Monday, October 29, 10:45 am — 12:15 pm
Tutorial Session T12 Sound System Intelligibility
Monday, October 29, 11:00 am — 12:30 pm
Live Sound Seminar Session LS11 Audio DSP in Unreal-Time, Real-Time, and Live Settings
Monday, October 29, 2:00 pm — 3:15 pm
Engineering Brief Session EB4 eBrief Presentations—Lectures 2
Last Updated: 20121016