AES San Francisco 2012
Game Audio Session G12
Monday, October 29, 11:00 am — 12:30 pm (Room 132)
G12 - Doing More with Less: How Games Immersively Simulate Audio on a Budget
Presenter:Scott Selfon, Microsoft
Abstract:
How do games pack tens or hundreds of hours of experience onto a disc, hard drive, or the web? This talk covers some of the many techniques used (and the tradeoffs incurred) to make seemingly infinite, unique, and dynamic sounds and music—often with only a single content creator and a part-time programmer. Topics will include 3-D spatial simulation, compression, basic and advanced variation, and physical modeling techniques as applied to interactive media, with focus on topics that broadly apply to the full spectrum from mobile to console.