AES San Francisco 2012
Game Audio Session G10
Sunday, October 28, 2:15 pm — 3:45 pm (Room 122)
G10 - Game Audio in a Web Browser
Presenters:Owen Grace, Electronic Arts
Roger Powell, Electronic Arts
Chris Rogers, Google Inc.
Guy Whitmore, PopCap Games
Abstract:
Web browser-based computer games are popular because they do not require client application installation, can be played by single or multiple players over the internet, and are generally capable of being played across different browsers and on multiple devices. Audio tools support for developers is varied, with sound engine software typically employing the Adobe Flash plug-in for rendering audio, or the simplistic HTML5 <audio> element tag. This session will focus on a research project to create a game sound engine in Javascript based on the W3C WebAudio API draft proposal. The sound engine was used to generate 3-D spatialized rich audio content within a WebGL-based graphics game framework. The result, a networked multi-player arena combat-style game, rivals the experience of playing on a dedicated console gaming device.