AES San Francisco 2012
Game Audio Sessions
These sessions are primarily about Game Audio, but they also belong to a much larger track called Game Audio Track where you can find other related sessions that may be of interest.
Friday, October 26
Friday, October 26, 11:00 am — 12:30 pm
Session G1 A Whole World in Your Hands: New Techniques in Generative Audio Bring Entire Game Worlds into the Realms of Mobile Platforms
Friday, October 26, 2:00 pm — 3:30 pm
Session G2 The Future Is Now: Mind Controlled Interactive Music
Friday, October 26, 4:00 pm — 6:00 pm
Session G3 How to Use the Interactive Reverberator: Theoretical Bases and Practical Applications
Saturday, October 27
Saturday, October 27, 9:00 am — 11:00 am
Session G4 Education Panel—New Models for Game Audio Education in the 21st Century
Saturday, October 27, 11:00 am — 1:00 pm
Session G5 Careers Panel—Getting a Job in the Game Industry
Saturday, October 27, 2:00 pm — 3:30 pm
Session G6 Building a AAA Title—Roles and Responsibilities
Saturday, October 27, 4:15 pm — 5:45 pm
Session G7 Loudness Issues in Games
Sunday, October 28
Sunday, October 28, 9:30 am — 10:30 am
Session G8 Audio Shorts: Resources
Sunday, October 28, 10:45 am — 12:45 pm
Session G9 Demo Derby
Sunday, October 28, 2:15 pm — 3:45 pm
Session G10 Game Audio in a Web Browser
Sunday, October 28, 4:15 pm — 5:45 pm
Session G11 Getting into Sound Design
Monday, October 29
Monday, October 29, 11:00 am — 12:30 pm
Session G12 Doing More with Less: How Games Immersively Simulate Audio on a Budget
Last Updated: 20121024