AES San Francisco 2012
Game Audio Track Events
Possibly the most technologically advanced and fastest growing segment of the audio field, game audio is the perfect storm of signal processing complexity, evolving requirements, and mass market appeal. AES has been on top of this exciting field since its infancy and the Game Audio Track at the 133rd Convention promises to deliver the latest technologies, developers, and ideas.
This page is also available in calendar format.
Friday, October 26
Friday, October 26, 10:00 am — 11:30 am
Poster Session P3 Audio Effects and Physical Modeling
Friday, October 26, 11:00 am — 12:30 pm
Game Audio Session G1 A Whole World in Your Hands: New Techniques in Generative Audio Bring Entire Game Worlds into the Realms of Mobile Platforms
Friday, October 26, 2:00 pm — 3:30 pm
Game Audio Session G2 The Future Is Now: Mind Controlled Interactive Music
Friday, October 26, 4:00 pm — 6:00 pm
Game Audio Session G3 How to Use the Interactive Reverberator: Theoretical Bases and Practical Applications
Saturday, October 27
Saturday, October 27, 9:00 am — 10:00 am
Product Design Session PD4 Audio in HTML 5
Saturday, October 27, 9:00 am — 11:00 am
Game Audio Session G4 Education Panel—New Models for Game Audio Education in the 21st Century
Saturday, October 27, 9:00 am — 11:00 am
Workshop Session W4 What Does an Object Sound Like? Toward a Common Definition of a Spatial Audio Object
Saturday, October 27, 9:00 am — 12:30 pm
Paper Session P8 Emerging Audio Technologies
Saturday, October 27, 11:00 am — 1:00 pm
Game Audio Session G5 Careers Panel—Getting a Job in the Game Industry
Saturday, October 27, 2:00 pm — 3:30 pm
Game Audio Session G6 Building a AAA Title—Roles and Responsibilities
Saturday, October 27, 2:30 pm — 6:00 pm
Paper Session P12 Sound Analysis and Synthesis
Saturday, October 27, 3:30 pm — 5:30 pm
Student / Career Session SC4 Speed Counseling with Experts—Mentoring Answers for Your Career
Saturday, October 27, 4:15 pm — 5:45 pm
Game Audio Session G7 Loudness Issues in Games
Sunday, October 28
Sunday, October 28, 9:00 am — 11:30 am
Paper Session P14 Spatial Audio Over Headphones
Sunday, October 28, 9:30 am — 10:30 am
Game Audio Session G8 Audio Shorts: Resources
Sunday, October 28, 10:45 am — 12:45 pm
Game Audio Session G9 Demo Derby
Sunday, October 28, 1:00 pm — 2:00 pm
TC Meeting: Audio for Games
Sunday, October 28, 2:15 pm — 3:45 pm
Game Audio Session G10 Game Audio in a Web Browser
Sunday, October 28, 4:00 pm — 5:45 pm
Engineering Brief Session EB2 eBrief Presentations—Lectures 1
Sunday, October 28, 4:15 pm — 5:45 pm
Game Audio Session G11 Getting into Sound Design
Sunday, October 28, 5:00 pm — 6:00 pm
Product Design Session PD9 Audio for iPad Publishers
Monday, October 29
Monday, October 29, 9:30 am — 11:00 am
Engineering Brief Session EB3 eBrief Presentations—Posters 2
Monday, October 29, 11:00 am — 12:30 pm
Game Audio Session G12 Doing More with Less: How Games Immersively Simulate Audio on a Budget
Monday, October 29, 1:00 pm — 5:00 pm
Technical Tour Session TT8 Electronic Arts
Last Updated: 20121025