AES San Francisco 2010
Game Audio Track Event T1

Thursday, November 4, 9:30 am — 10:30 am (Room 132)

Tutorial: T1 - iPhone Sound Design—Lessons Learned

Presenter:
Jeff Essex

Abstract:
This one-hour session will be a comprehensive review of factors to be considered when creating audio for iPhone, as well as strategies and tools for getting the best audio performance. Topics to covered include:

* Audio architecture overview

* Using the s/w & h/w channels (compressed music and .caf SFX)

* Designing for the speaker as well as headphones

* Frequency characteristics compared: iPod touch, iPad, iPhone 3x, iPhone 4

* Handy tools: TTW, SoundConverter, real time analyzers

* Case study: iRingPro, and using GarageBand to create ringtones

* 3rd party audio middleware: fmod

* Product demos


Return to Game Audio Track Events