AES San Francisco 2010
Game Audio Track Event T1
Thursday, November 4, 9:30 am — 10:30 am (Room 132)
Tutorial: T1 - iPhone Sound Design—Lessons Learned
Presenter:
Jeff Essex
Abstract:
This one-hour session will be a comprehensive review of factors to be considered when creating audio for iPhone, as well as strategies and tools for getting the best audio performance. Topics to covered include:
* Audio architecture overview
* Using the s/w & h/w channels (compressed music and .caf SFX)
* Designing for the speaker as well as headphones
* Frequency characteristics compared: iPod touch, iPad, iPhone 3x, iPhone 4
* Handy tools: TTW, SoundConverter, real time analyzers
* Case study: iRingPro, and using GarageBand to create ringtones
* 3rd party audio middleware: fmod
* Product demos