AES San Francisco 2010
Game Audio Event G9
Saturday, November 6, 9:00 am — 11:00 am (Room 120)
G9 - Game Industry Overview
Chair:
Marc Schaefgen, Principal/Owner, The Sound Department - Austin, TX, USA
Panelists:
Lance Brown, Cinematic Game Audio Consultant
Charles Deenen, Senior Creative Director, Audio, Electronic Arts
Adam Levenson, Senior Director, Central Audio and Talent, Activision/Blizzard
Abstract:
How does the game industry work compared to other media industries? What is the game development process? Unlike other media industries, the deployment platforms for games are constantly evolving as are the tools used to create content for said platforms. What if the TV industry experienced an evolution like HD every five years? How do game developers sail the seas of technical change? How does the technology affect creativity? Where can I fit in if I'm coming from a related media industry? Lots of good questions, those and more answered by a panel of top game audio professionals.