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Last Updated: 20070402, mei Saturday, May 5, 14:00 — 16:00W5 - INTERACTIVE AUDIO AND HUMAN PERCEPTION: CAN WE CONNECT KNOWLEDGE WITH PRACTICE? Chair: Renato S. Pellegrini, sonic emotion ag - Oberglatt, Switzerland Panelists: Durand Begault, NASA Ames Research Center - Mountainview, CA, USA Douglas S. Brungart, WPAFB Bill L. Chapin, Ausim-3D Jyri Huopaniemi, Nokia John-Marc Jot, Creative Advanced Technology Center - Ottawa, Ontario, Canada William Martens, McGill University - Montreal, Quebec, Canada Olivier Warusfel, IRCAM Abstract: The term “Interactive audio” is used here in its most general sense to mean real-time modification of an audio signal in which attributes of a reproduced sound source (such as the source’s apparent position, timbral character, etc.) can be controlled by a user’s actions (using interaction interfaces such as trackers, game-controllers, joysticks, etc.). Interactive audio is a growing field in today’s audio environments. The complexity of interactive environments in computer games and simulations continues to grow. Understanding the perceptual effects of this increase in complexity is becoming a greater challenge. This workshop investigates these perceptual effects by exploring the design of interactive spaces and by highlighting what is already known from established techniques for generating virtual environments. |