Session B Friday, November 30 9:00 am-11:30 am 9:00 am James J. McTigue,
Euphonix, Inc., Palo Alto, CA, USA A commercially available acoustic simulation software with integral
normalized head-related transfer function (HRTF) was utilized to create
virtual sound spaces, reverberation, and auralization. Four men and four
women with self-reported normal hearing were tested individually in a
room specifically designed for audiological research. Stimuli were
presented via headphones, and subjects responded via a custom graphical
user interface (GUI). Azimuth had a significant effect on all of the
dependent variables. Gender differed significantly with respect to
distance judgement. Room type significantly affected elevation
judgement. In addition, there were interactions between gender and
azimuth (azimuth judgment), room and reverberation type (distance
judgment), and reverberation type and azimuth (distance judgment). Convention Paper 5413 9:30 am Chulmin Choi, Lae-Hoon
Kim, and Koeng-Mo Sung, Seoul National University, Seoul, Korea Measuring and reproducing spatial impressions of a sound field has
been an important issue in auditorium acoustics for the study of
existing auditory spaces. The directional impulse response, which
contains spatial information, can be measured and auralized. Typical
method for synthesizing binaural impulse response from the measured data
assumes each reflection as an ideal impulse with measured time delay and
level. This makes a difference between auralized situation and real
situation because the shape of each reflection contains the information
of sound color. The authors propose an improved auralization algorithm,
which uses real reflection samples from measured impulse response. In
this paper the authors measured the early reflection profile of a hall
using 5-microphones system and synthesized the binaural impulse response
using proposed algorithm. Convention Paper 5414 10:00 am Matti Karjalainen and Hanna
Järveläinen, Helsinki University of Technology, Espoo, Finland The perceptual aspects of reverberation are less well known than the
acoustic principle itself and its DSP-based simulation in artificial
reverberators. In this paper a series of psychoacoustic experiments are
reported, along with their interpretation using auditory modeling in
order to reveal the underlying principles of late reverberation
perception. Motivated by the results, a simple technique for reverb
design is proposed. Convention Paper 5415 10:30 am Athanasios Mouchtaris and Chris
Kyriakakis, University of Southern California, Los Angeles, CA, USA Multichannel audio offers significant advantages for music
reproduction that include the ability to provide better localization and
envelopment, as well as reduced imaging distortion. Consumer media, such
as DVD-Audio and SACD, allow the delivery of multichannel program
material today. However, although there are thousands of music
recordings available in mono or two-channel stereo, only a handful have
been recorded using microphone techniques that would allow subsequent
multichannel rendering. In this paper the authors propose a new method
that is capable of synthesizing the required microphone signals from a
smaller set of signals recorded in a particular venue. These synthesized
"virtual" microphone signals can be used to produce multichannel
recordings that accurately capture the acoustics of the particular
venue. Applications of the proposed system include remastering of
existing monophonic and stereophonic recordings for multichannel
rendering as well as transmission of multichannel audio over the current
Internet infrastructure. Convention Paper 5416 11:00 am Barry Blesser, Blesser Associates, Belmont, MA, USA Artificial reverberator algorithms should be evaluated using
stochastic methods. The reverberation impulse response is separated into
the early part, containing the unique spatial personality, and the late
part, containing the statistically random process. Stochastic models
collapse the large amount of data in the late reverberation into a small
number of temporal and spectral metrics. When they match the perceptual
criteria, the process is transparent. This provides a scientific method
for achieving high quality without the need for extensive ad hoc
listening experiments. Other disciplines, notably statistical physics,
psychoacoustics, architecture and music, contribute critically important
insights. Some of the apparent paradoxes converge into a coherent theory
using this approach. Convention Paper 5468 |
|