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AES E-Library: Browse Entire Database
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Perceptual Evaluation of Synthetic Early Binaural Room Impulse Responses Based on a Parametric Model
Implementation and Evaluation of a Low-Cost Headtracker for Binaural Synthesis
Influence of Head Tracking on the Externalization of Auditory Events at Divergence between Synthesized and Listening Room Using a Binaural Headphone System
Laboratory Reproduction of Binaural Concert Hall Measurements through Individual Headphone Equalization at the Eardrum
Approaching Immersive 3D Audio Broadcast Streams of Live Performances
Active Vibration Control of Breakup Modes in Loudspeaker Diaphragms
An Acoustic Radiator with Integrated Cavity and Active Control of Surface Vibration
The Acoustic Design of Minimum Diffraction Coaxial Loudspeakers with Integrated Waveguides
Root Cause Analysis of Rocking Modes in the Nonlinear Domain
Nonlinearity of Ported Loudspeaker Enclosures
Efficiency Investigation of Subwoofer Driven Around Resonance Frequency
An Analytical Approach for Optimizing the Curving of Line Source Arrays
Analysis of the Subgrouping Practices of Professional Mix Engineers
Combining Preference Ratings with Sensory Profiling for the Comparison of Audio Reproduction Systems
The Audience Effect on the Acoustics of Ancient Theaters in Modern Use
Evaluation of Training to Improve Auditory Memory Capabilities on a Mobile Device Based on a Serious Game Application
Conversational Speech Quality in Noisy Environments
Acoustic Room Modelling Using a Spherical Camera for Reverberant Spatial Audio Objects
Estimating the Diffuseness Level of the Acoustic Field—Reverberation Chamber Under Study
Environmental and Technical Problems in Acoustical Scaled Models
OpenAirLib: A JavaScript Library for the Acoustics of Spaces
Measurement and Visualization of Sound Intensity Vector Distribution in Proximity of Acoustic Diffusers
Comparison of Spatial Characteristics of Head-Related Transfer Functions between the Horizontal and Median Planes
An Experiment to Evaluate the Performance of a Parametric Model for the Individualization of the HRTF in the Median Plane
The Influence of Symmetrical Human Ears on the Front-Back Confusion
Quantifying Consistency in Loudspeaker System Production
Loudspeakers Performance Variance Due to Components and Assembly Process
Evaluation of Audio Test Methods and Measurements for End-of-the-Line Automotive Loudspeaker Quality Control
Determining Pronunciation Differences in English Allophones Utilizing Audio Signal Parameterization
Mathematical Model of the Acoustic Signal Generated by the Combustion Engine
Whispered Speech Speaker Recognition. Listening Tests versus Speaker Recognition System
A Study on Audio Signal Processed by "Instant Mastering" Services
Augmented Reality to Improve Orchestra Conductors’ Headphone Monitoring
Wave Field Synthesis Driving Functions for Large-Scale Sound Reinforcement Using Line Source Arrays
Position Dependence of Fractional Derivative Models for Loudspeaker Voice Coils with Lossy Inductance
Model for Evaluation of Power Consumption of Vented Box Loudspeakers
Assessment of the Radiation Mode Method for In Situ Measurements of Loudspeaker Systems
The Median-Plane Summing Localization in Ambisonics Reproduction
Exploring the Perceptual Sweet Area in Ambisonics
Phantom Source Widening by Filtered Sound Objects
Ambisonic Spatial Blur
Comparing Ambisonic Microphones—Part 2
Object-Based Reverberation Encoding from First-Order Ambisonic RIRs
Further Investigations on the Design of Radial Filters for the Driving Functions of Near-Field Compensated Higher-Order Ambisonics
Supply Voltage Scaling Technique of Triode Tube Based on Harmonic Distortion Characteristics
Linear Phase Crosstalk Cancellation Filters
GaN FETs Drive Fidelity and Efficiency in Class-D Audio Amplifiers
Ultra Efficient Linear Amplifiers
Evaluation of Audio Performance over Product Life
Is it Harder to Perceive Coding Artifact in Foreign Language Items? – A Study with Mandarin Chinese and German Speaking Listeners
Parametric Joint Channel Coding of Immersive Audio
Quantitative Investigation Artificial Room Simulations Reproduced by Channel-Based and Object-Based Surround Sound Systems
Comparative Perceptual Evaluation between Different Methods for Implementing Reverberation in a Binaural Context
Data-Driven Granular Synthesis
Parametric Synthesis of Crowd Noises in Virtual Acoustic Environments
Real or Illusion? A Comparative Study of Captured Ambiance vs. Artificial Reverberation in Immersive Audio Applications
Investigating the Impact of a Music Stand on Stage Using Spatial Impulse Responses
The Perceptual Effect of Vertical Interchannel Decorrelation on Vertical Image Spread at Different Azimuth Positions
Predictors for the Perception of “Wildness” and “Heaviness” in Distorted Guitar Timbre
An Investigation into the Relationship between the Subjective Descriptor Aggressive and the Universal Audio of the 1176 FET Compressor
Investigations Towards Plausible Blind Upmixing of Applause Signals
Joint Parameter Optimization of Differentiated Discretization Schemes for Audio Circuits
Virtual Analog Modeling of Dynamic Range Compression Systems
Evaluation of Auditory Events with Projected Sound Sources Using Perceptual Attributes
The Evaluation of the Effect of Sound Directionality in Horizontal Plane on the Human Auditory Distance Perception in a Large Reverberant Room
Improvement of the Reporting Method for Closed-Loop Human Localization Experiments
Investigations on Perceptual Phenomena of the Precedence Effect Using a Bessel Sequence
Just Noticeable Difference in Apparent Source Width Depending on the Direction of a Single Reflection
Modeling Horizontal Audio-Visual Coherence with the Psychometric Function
How Important Is Accurate Localization in Reproduced Sound?
Close Miking Empirical Practice Verification: A Source Separation Approach
Audio System Spatial Image Evaluation via Binaural Feature Classification
Long-term Average Spectrum in Popular Music and its Relation to the Level of the Percussion
Efficient Music Identification Approach Based on Local Spectrogram Image Descriptors
MySofa—Design Your Personal HRTF
Ecological Validity of Stereo UHJ Soundscape Reproduction
Comparison of HRTFs from a Dummy-Head Equipped with Hair, Cap, and Glasses in a Virtual Audio Listening Task over Equalized Headphones
Filter Design of a Circular Loudspeaker Array Considering the Three-Dimensional Directivity Patterns Reproduced by Circular Harmonic Modes
Wearable Sound Reproduction System Using Two End-Fire Arrays
Normalization Schemes in Ambisonic: Does it Matter?
Perceptually Motivated Amplitude Panning (PMAP) for Accurate Phantom Image Localization
Full-Sphere Binaural Sound Source Localization by Maximum-Likelihood Estimation of Interaural Parameters
Spatial Quality and User Preference of Headphone Based Multichannel Audio Rendering Systems for Video Games: A Pilot Study
Do In-Ear Monitors Protect Musicians’ Hearing?
An Open-Source Audio Renderer for 3D Audio with Hearing Loss and hearing Aid Simulations
Sensory Profiling of High-End Loudspeakers Using Rapid Methods—Part 2: Projective Mapping with Expert and Naïve Assessors
Potential Audibility and Effects of Ultrasonic Surveillance Monitoring of PA and Life Safety Sound Systems
Pink Noise Formant Bandwidth Discrimination
The Influence of Program Material on Sound Quality Ratings of In-Ear Headphones
Audio Quality Evaluation in MUSHRA Tests–Influencesbetween Loop Setting and a Listeners’ Ratings
Audio Time Stretching with Controllable Phase Coherence
Modelling Nonlinearities on Musical Instruments by Means of Volterra Series
The Influence of Source Spectrum and Loudspeaker Azimuth on Vertical Amplitude Panning
Efficient Natural Sample Calculation for Digital Pulse Width Modulation
Construction of Lightweight Loudspeaker Enclosures
LAMI: A Gesturally Controlled Three-Dimensional Stage Leap (Motion-Based) Audio Mixing Interface
OSPW (Open Signal Processing Workstation)–Development of a Stand-Alone Open Platform for Signal-Processing in AV-Networks
Facilitating Online International Student Collaborations Through Sound Design
Far-Field Noise Prediction for Open-Air Events. Part 1: Background and Propagation Models
Noise Prediction Software for Open-Air Events Part 2: Experiences and Validation
Development and Evaluation of an Interface with Four-Finger Pitch Selection
Interactive Display of Microphone Polarity Patterns with Non-Fixed Frequency Point
Optimization of Temporally Diffuse Impulses for Decorrelation of Multiple Discrete Loudspeakers
Seamless Spatial Calibration of Multichannel Sound Systems
Extraction of Interchannel Coherent Component from 3D Multichannel Audio
Subjective Evaluation of Orchestral Music Recording Techniques for Three-Dimensional Audio
Formal Usability Evaluation of Audio Track Widget Graphical Representation for Two-Dimensional Stage Audio Mixing Interface
In-Ear vs. Loudspeaker Monitoring for Live Sound and the Effect on Audio Quality Attributes and Musical Performance
Using a Speech Codec to Suppress Howling in Public Address Systems
Usability and Effectiveness of Auditory Sensory Substitution Models for the Visually Impaired
Adaptive Audio Engine for EEG-Based Horror Game
Real-Time Reverb Reduction for Improved Automatic Speech Recognition in Far-Field
Car Infotainment Systems Capabilities vs. Customers’ Needs and Expectations
Amplitude Panning between Beamforming-Controlled Direct and Reflected Sound
Sound Zones: On the Effect of Ambient Temperature Variations in Feed-Forward Systems
Assessing the Influence of Loudspeaker Driver Nonlinear Distortion on Personal Sound Zones
Extending Temporal Feature Integration for Semantic Audio Analysis