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E-Library
AES E-Library: Browse Entire Database
Please select a document to view:
A Head-Related Transfer Function Database Consolidation Tool for High Variance Machine Learning Algorithms
SoundFields: A Mixed Reality Spatial Audio Game for Children with Autism Spectrum Disorder
Studio for Immersive Media Research and Production: Immersive Audio Lab at HAW Hamburg
Evaluation of Binaural Renderers in Virtual Reality Environments: Platform and Examples
Rapid HRTF Measurement in a Loudspeaker Dome
Survey of Media Device Ownership, Media Service Usage, and Group Media Consumption in UK Households
A Perceptual Spectral Difference Model for Binaural Signals
Loudness Metering in Sound Reinforcement: Utilities and Practical Considerations
Streamlined 3D Sound Design: The Capture and Composition of a Sound Field
Interactive Recorded Music: Past, Present, and Future
Producing Audio Drama Content for an Array of Orchestrated Personal Devices
Microphone Positions in Acoustic Field Reconstruction: Robustness Analysis and Optimization
Creating Object-Based Stimuli to Explore Media Device Orchestration Reproduction Techniques
Practical Recording Techniques for Music Production with Six-Degrees of Freedom Virtual Reality
A DAW-Based Interactive Tool for Perceptual Spatial Audio Evaluation
Stationary Music from Users’ Viewpoint in VR Applications
Implementation of 4-pi Reverberation Effects in Immersive Sound Contents—Balance of Object-Based Tracks and Channel-Based Tracks
Development of a 4-pi Sampling Reverberator, VSVerb—Source Reduction
In-Ear Headphone System with Piezoelectric MEMs Driver
Description of the Single Note Database SNDB
Concurrent Voice-Based Multiple Information Communication: A Study Report of Profile-Based Users' Interaction
Why Can You Hear a Difference between Pouring Hot and Cold Water? An Investigation of Temperature Dependence in Psychoacoustics
Introduction to Acoustic Meshes in Audio Applications
Creative Approach to Audio in Corporate Brand Experiences
Subspace-Based HRTF Synthesis from Sparse Data: A Joint PCA and ML-Based Approach
Audio Application Programming Interface for Mixed Reality
Accessible Object-Based Audio Using Hierarchical Narrative Importance Metadata
A Dante Powered Modular Microphone Array System
Low-Complexity Non-Linear Loudspeaker Protection
Modeling Point-Source Loudspeaker Arrays in AFMG’s EASE Focus 3, and GLLViewer Programs
Influence of Horn’s Surface Temperature on its Directivity Control
Noise Reduction for Randomized Speech and Audio Coding in WASNs
Adaptive Ballistics Control of Dynamic Range Compression for Percussive Tracks
A Device for Measuring Auditory Brainstem Responses to Audio
Measuring and Evaluating Excess Noise in Resistors
A New Compact 3D Reproduction System: The Tetra-Speaker
Music Streaming Platforms—Quality and Technical Comparison
Development of Ambisonic Microphone Design Tools—Part 1
Introducing a Dataset of Guitar Amplifier Sounds for Nonlinear Emulation Benchmarking