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AES144 Saul Walker Student Design Competition winner Interview: Leon Merkel

 

 
1) Tell us a little about yourself. Where are you from and what do you study?  

Hey, I’m Leon Merkel, natively from Hanover/Germany. In spring I recently finished my Bachelors Degree in „Sound and Music Production“ at the media department of the university of applied sciences Darmstadt. I’ve learned the process of Audio Production many formats from stereo radio features and rock/pop-music, surround classical music and film score to artificial 3D-Audio projects. The interactive part of the studies included extensive object-based programming in Max/MSP and the developing of hardware synthesizers with Arduino. My profound interest in 3D-Audio lead to my decision to study electrical engineering/audio engineering at the university of music and performing arts in Graz. 

 
 
2) What initiated your passion for audio? When did it start? 
 
Like many others, I’ve started to play the piano in my childhood. I’m very happy that my parents offered me that opportunity. In my youth played in a couple of bands and  taught myself how to play the guitar. We mostly played our own compositions in different genres as my interest in producing my own music grew.
 
 
3) Tell us about production of your submission? What is the story behind it? How long did you work on it? Was it your first entry? What kind of problem can it solve or improve?
 
http://www.aes-sda-media.org/media/Bartek_photos/144_interview/leon2.jpg
The idea of my project evolved during an internship in an acoustics company. I prepared the acoustical simulations for a new big recording studio and found out how accurately the simulated impulse responses match the recorded ones. I stared thinking about a convolution reverb with simulated IR’s. The advantage was, instead of recording many IR’s for the reverb, to simulate them with a computer. I followed through with my idea and developed a convolution reverb based on acoustically simulated impulse responses as my bachelors research project. It took me three months to develop the software. The software enables the user to change the position of the listener and different sound sources in the spatial environment with ease. An individually simulated ambisonics impulse response exists for every possible position in order to create a realistic feeling of depth and accurate localization. 
 
4) Do you know or consider any future steps? Will it be linked with the project you’ve presented?
 
Yes, I will work further on that software. After the AES convention I added a feature to use headtracking headphones to enable the user to turn around 360° and experience a better and more realistic room sound. For the future I will also upscale the impulse responses to fifth order ambisonics. I hope to present my further work on this project and the resulting reverb at the 30th Tonmeistertagung in Cologne. 
 

 

 


Posted: Thursday, August 23, 2018

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