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Past Event: Interactive Audio and MetaSounds in Unreal Engine 5

May 18, 2023 at 6:00 pm

Location: Hybrid Meeting: in-person @ DigiPen Institute of Technology and via Zoom

Moderated by: Lawrence Schwedler

Speaker(s): Phillip Popp

 Game audio is one of the most complex audio applications incorporating audio DSP, spatial and physical modeling, linear audio production and interactive sound design. The next generation of game audio engines offer a unique tool capable of creating distributable works of interactive audio alongside state-of-the-art animation, physics, visual effects, and graphics pipelines. In this talk we will explore the expressiveness of game audio engines and consider the problems they were designed to solve. We will also dive into MetaSound, a next generation interactive DSP graph tool for game audio. We will discuss its design including directed acyclic flow graphs, sample accurate timing, flexible subgraph composition and low latency interactivity from a perspective of computational performance and usability.

RSVP required for Zoom attendance. Click "More Information" to access the link.




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Posted: Saturday, April 22, 2023

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