AES Dublin 2019
Tutorials
Wednesday, March 20
Wednesday, March 20, 09:15 — 10:45
Session T01 Bluetooth Audio and the Car
Wednesday, March 20, 09:45 — 10:45
Session T02 Dance Music Training—The Unregulated Industry and CPD—Analytical Listening Skills
Wednesday, March 20, 11:00 — 12:30
Session T03 Snare Drum Strategies: Record and Mix for Maximum Impact
Wednesday, March 20, 11:00 — 12:30
Session T04 Digital Filters, Filter Banks, and Their Design for Audio Applications
Wednesday, March 20, 11:00 — 12:00
Session T05 Teaching the Recording Studio Beyond the Classroom
Wednesday, March 20, 14:15 — 15:15
Session T06 Strategies in 3D Music Production (Upmixing vs Productions Aimed for 3D)
Wednesday, March 20, 14:15 — 15:15
Session T07 LTI Filter Design and Implementation 101
Wednesday, March 20, 15:15 — 16:15
Session T08 Modern Music Production for Immersive / 3D Formats
Wednesday, March 20, 15:15 — 16:15
Session T09 Microphones—Can You Hear the Specs? A Master Class
Wednesday, March 20, 16:30 — 18:00
Session T10 How to Rate the Maximum Loudspeaker Output SPLmax?
Thursday, March 21
Thursday, March 21, 09:30 — 10:30
Session T11 Uncovering the Acoustic Treasures of Cathedrals: The Use of Acoustic Measurements and Computer Modeling to Preserve Intangible Heritage
Thursday, March 21, 10:15 — 11:15
Session T12 Overview of Advances in Magnetic Playback
Thursday, March 21, 11:00 — 12:30
Session T13 Recording the Orchestra—Where to Start?
Thursday, March 21, 11:30 — 12:30
Session T14 The Sound of War: Capturing Sounds in Conflict Zones
Thursday, March 21, 12:45 — 14:15
Session T15 Recording Irish Music
Thursday, March 21, 12:45 — 14:15
Session T16 Psychoacoustics of 3D Sound Recording and Reproduction (with 9.1 demos)
Thursday, March 21, 12:45 — 14:15
Session T17 Almost Everything You Ever Wanted to Know About Loudspeaker Design
Thursday, March 21, 14:30 — 15:30
Session T18 Case Studies in Jazz and Pop/Rock Music Production for 3D Audio
Thursday, March 21, 16:15 — 17:30
Session T19 Practical Deep Learning Introduction for Audio Processing Engineers
Thursday, March 21, 16:30 — 18:00
Session T20 Software Complements Loudspeaker Hardware
Friday, March 22
Friday, March 22, 09:00 — 10:00
Session T21 What's between Linear Movies and Video Games?
Friday, March 22, 09:00 — 10:00
Session T22 Ambisonics or Not?—Comparison of Techniques for 3D Ambience Recording
Friday, March 22, 10:15 — 11:15
Session T23 Live Production of Binaural Mixes of Classical Music Concerts
Friday, March 22, 11:30 — 12:45
Session T24 Microphone Techniques for Live Music Productions (45´)
Friday, March 22, 12:45 — 14:15
Session T25 On-Location/Surround Classical Recording for Broadcast with Central Sound at Arizona PBS
Friday, March 22, 14:30 — 15:30
Session T26 Sound for Extreme 360° Productions
Friday, March 22, 15:45 — 16:45
Session T27 Binaural Multitracking with Binaural Directional Convolution Reverb
Friday, March 22, 17:00 — 18:00
Session T28 Creating Immersive Spatial Audio for Cinematic VR
Saturday, March 23
Saturday, March 23, 09:00 — 10:30
Session T29 Audio Mastering's Core Values and the Influence of Modern Technology
Saturday, March 23, 10:00 — 11:00
Session T30 Creating Sound Effects Libraries
Saturday, March 23, 10:45 — 12:15
Session T31 Understanding Line Source Behavior for Better Optimization
Saturday, March 23, 11:15 — 12:45
Session T32 Emotive Sound Design in Theory
Saturday, March 23, 12:45 — 14:15
Session T33 Emotive Sound Design in Practice
Saturday, March 23, 13:45 — 15:15
Session T34 Mix Kitchen: Mixing Tips and Tricks for Modern Music Genres
Saturday, March 23, 14:00 — 14:45
Session T35 Noise Predictions with Sound Systems Using System Data & Complex Summation (Implemented in SoundPLAN & NoizCalc)
Saturday, March 23, 15:00 — 16:30
Session T36 Modern Sampling Part 2: Sparse/Compressive Sampling/Sensing
Last Updated: 20190308