Saturday, May 20, 09:00 — 10:00
Session T01 The Use of Non-Linear Signal Processing in Music Production
Saturday, May 20, 09:00 — 10:00
Session T02 Overview Audio and Video over IP Standards
Saturday, May 20, 10:00 — 11:00
Session T03 History of Digital Signal Processors for Audio
Saturday, May 20, 10:15 — 12:15
Session T04 Audio Studio Design—An Eye on Immersive Audio
Saturday, May 20, 11:00 — 11:45
Session T05 Bulletproof, High Quality Digital Audio Transmission: Practical Design Considerations and Standards Revisions for Reliable High Quality Digital Audio
Saturday, May 20, 12:00 — 12:45
Session T06 The Surprising Origins of Digital Audio: Some Pale Gleams from the Past
Saturday, May 20, 14:30 — 15:30
Session T07 Digital Streaming: Implications for Mix and Mastering Practice
Saturday, May 20, 15:30 — 16:30
Session T08 Creating MPEG-H Content with Common DAWs
Saturday, May 20, 16:30 — 18:00
Session T09 Planning and Deploying the Audio and Intercom Systems for the Rio 2016 Olympic and Paralympic Games Competition Venues
Sunday, May 21, 12:45 — 14:30
Session T10 Audio Forensics - What's It All About
Sunday, May 21, 14:15 — 15:45
Session T11 Recording for Auro-3D/9.1 - Immersive & Surround Formats
Sunday, May 21, 14:30 — 16:30
Session T12 Standard Measurement of Loudspeaker Systems and Components
Sunday, May 21, 15:45 — 16:45
Session T13 Kraftwerk 3D—The Challenge of Creating an Outstanding Immersive / 3D Audio Production for a Major Music Act
Sunday, May 21, 16:30 — 18:00
Session T14 Earphones, Headphones, and Headsets: Electroacoustic Design & Verification
Sunday, May 21, 17:00 — 18:00
Session T15 All You Need to Know about 3D Audio
Monday, May 22, 09:45 — 10:45
Session T16 Practical AES67
Monday, May 22, 10:45 — 12:15
Session T17 Developing Novel Audio Algorithms and Plugins - Moving Quickly from Ideas to Real-time Prototypes
Monday, May 22, 15:00 — 16:00
Session T18 Using Binaural Audio to Increase Accessibility to Film and Television
Monday, May 22, 15:30 — 16:30
Session T19 Control System and Electroacoustical Considerations for Large-Scale Loudspeaker Arrays: Past, Present & Future
Monday, May 22, 16:00 — 18:00
Session T20 Creating Audio for Virtual Reality Applications
Tuesday, May 23, 09:00 — 10:30
Session T21 System Design Using Adaptive Loudspeaker Control
Tuesday, May 23, 10:30 — 12:15
Session T22 Go on! Surprise Me! An introduction to Audio and Video Coding
Tuesday, May 23, 11:00 — 11:45
Session T23 Intellectual Property Rights in Audio Engineering—CANCELED
Tuesday, May 23, 13:00 — 14:30
Session T24 Object-Based Audio for Broadcasters
Tuesday, May 23, 14:30 — 15:15
Session T25 Perceptually Motivated Filter Design with Application to Loudspeaker-Room Equalization
Last Updated: 20170922