Thursday, September 29, 9:00 am — 10:30 am (Rm 408A)
Abstract:
In an industry deluged by acronyms, Immersive Audio appears to have leapfrogged the trend (although I.A. or 3D Audio, may suffice). As with Surround Sound, Quad Sound, and their various 3.1 – 5.1 – 7.1…, etc., iterations, much of the noise made by these new innovations is focused on hype rather than on specific real world listener/viewer needs or actual desires. That said, I.A. systems for producing, distributing and receiving this new sound experience do exist, they work and, they are proliferating.
This Panel Discussion will feature four experts in radio and TV broadcast technology, systems development /integration, and studio design. Panelists include: Grammy Award-winning engineers Robert Margouleff and Matt Marrin, and award-winning Studio Designer, Chris Pelonis. Moderated by WSDG Founding Partner, John Storyk, the discussion will explore studio and gear design issues both acoustic and technological. Areas to be covered will include: What needs to be done to equip, upgrade, and future proof existing studios for the production, broadcast and streaming of Immersive Audio? What creative and/or technical issues differentiate traditional speaker performance from headphone/earbud reception for I. A. What loudness issues need to be addressed, e.g., Noise and quietness, Internal room responsiveness, Speech vs. music, Reflection and Absorption.
This session is presented in association with the AES Technical Committee on Broadcast and Online Delivery |