AES Los Angeles 2014
Game Audio Track Events
Possibly the most technologically advanced and fastest growing segment of the audio field, game audio is the perfect storm of signal processing complexity, evolving requirements, and mass market appeal. AES has been on top of this exciting field since its infancy and the Game Audio Track at the 137th Convention promises to deliver the latest technologies, developers, and ideas.
This page is also available in calendar format.
Thursday, October 9
Thursday, October 9, 8:15 am — 11:00 am
Technical Tour Session TT2 Sony Computer Entertainment America
Thursday, October 9, 9:00 am — 10:30 am
Tutorial Session T2 MPEG-H 3D Audio
Thursday, October 9, 11:15 am — 12:45 pm
Tutorial Session T5 Prototyping Audio Algorithms as VST Plugins
Thursday, October 9, 11:30 am — 12:30 pm
Game Audio Session G1 Sound Business: Strategies and Fundamentals in Game Audio Contracts
Thursday, October 9, 11:45 am — 12:15 pm
Tutorial Session T6 Produce 3D Audio for Music, Film, and Game Applications
Thursday, October 9, 2:15 pm — 3:15 pm
Game Audio Session G2 Effective Interactive Music Systems: The Nuts and Bolts of Dynamic Musical Content
Thursday, October 9, 3:15 pm — 4:45 pm
Game Audio Session G3 Sound Design & Mix: Challenges and Solutions—Games, Film, Advertisement
Friday, October 10
Friday, October 10, 9:00 am — 11:00 am
Game Audio Session G4 Next Gen-Game Audio Education
Friday, October 10, 9:00 am — 11:30 am
Paper Session P7 Cinema Sound, Recording and Production
Friday, October 10, 11:00 am — 1:00 pm
Game Audio Session G5 Audio Middleware for the Next Generation
Friday, October 10, 12:30 pm — 2:00 pm
Student / Career: SPARS Speed Counseling with Experts—Mentoring Answers for Your Career
Friday, October 10, 2:00 pm — 3:30 pm
Game Audio Session G6 Diablo III: Reaper of Souls, The Devil Is In The Details
Friday, October 10, 3:45 pm — 5:15 pm
Game Audio Session G7 Dynamic Mixing for Games
Friday, October 10, 5:30 pm — 6:30 pm
Game Audio Session G8 New Techniques for Zero-Latency Convolution
Friday, October 10, 7:00 pm — 8:00 pm
Special Event: Heyser Lecture
Saturday, October 11
Saturday, October 11, 9:00 am — 11:00 am
Game Audio Session G9 Game Audio Careers 101—How to Jump Start Your Career
Saturday, October 11, 11:00 am — 12:30 pm
Game Audio Session G10 Back to the Future: Interactive Audio Implementation Trends
Saturday, October 11, 1:00 pm — 2:30 pm
Special Event: The Future Is Now—Mind Controlled Interactive Music
Saturday, October 11, 1:00 pm — 3:00 pm
Game Audio Session G11 Adventures in Music and Sound Design—The World of Hohokum
Saturday, October 11, 3:15 pm — 4:45 pm
Game Audio Session G12 Yes, Your Mobile Game Can Have Awesome Audio!
Saturday, October 11, 5:00 pm — 6:00 pm
Tutorial Session T19 Psychoacoustics for Sound Designers
Sunday, October 12
Sunday, October 12, 9:00 am — 10:00 am
Game Audio Session G13 MIDI: Still Strong After 30 Years – New Advances with Web Browsers, Bluetooth, and More
Sunday, October 12, 10:15 am — 11:45 am
Game Audio Session G14 New DAW Rising: Scoring and Mixing Your Game, In The Game
Sunday, October 12, 1:30 pm — 5:00 pm
Paper Session P19 Signal Processing: Part 3
Sunday, October 12, 2:00 pm — 3:00 pm
TC Meeting: Audio for Games
Last Updated: 20141007