AES New York 2013
Game Audio Track Event G6
Friday, October 18, 5:00 pm — 6:30 pm (Room 1E10)
Game Audio: G6 - In the Trenches
Chair:Scott Selfon, Microsoft - Redmond, WA, USA
Presenters:
Russell Brower, Blizzard Entertainment
Jason Kanter, Avalanche Studios
D. Chadd Portwine, Vicarious Visions
Alex Wilmer, Crystal Dynamics
Abstract:
The guys doing the work know the most. Let's hear what they have to say about what bugs them, makes them smile, makes them drink. Tool sets both commercial and proprietary are how we get the job done. What works, what needs improvement? Who do these people rely upon for tech help, production info, direction, physical therapy? What goes on behind closed doors?