Thursday, October 2, 9:00 am — 10:45 am
Session W1 New Frontiers in Audio Forensics
Thursday, October 2, 11:00 am — 1:00 pm
Session W2 Archiving and Preservation for Audio Engineers
Thursday, October 2, 2:30 pm — 4:00 pm
Session W3 Analyzing, Recommending, and Searching Audio Content—Commercial Applications of Music Information Retrieval
Thursday, October 2, 5:00 pm — 6:45 pm
Session W4 How to Avoid Critical Data Loss After Catastrophic System Failure
Thursday, October 2, 5:00 pm — 6:45 pm
Session W5 Engineering Mistakes We Have Made in Audio
Friday, October 3, 9:00 am — 10:30 am
Session W6 Audio Networking for the Pros
Friday, October 3, 5:00 pm — 6:30 pm
Session W7 Same Techniques, Different Technologies—Recurring Strategies for Producing Game, Web, and Mobile Audio
Friday, October 3, 5:15 pm — 6:45 pm
Session W8 Low Frequency Measurements of Loudspeakers
Saturday, October 4, 9:00 am — 10:30 am
Session W9 Low Frequency Acoustic Issues in Small Critical Listening Environments - Today's Audio Production Rooms
Sunday, October 5, 9:00 am — 10:45 am
Session W10 File Formats for Interactive Applications and Games
Sunday, October 5, 11:00 am — 1:00 pm
Session W11 Upcoming MPEG Standard for Efficient Parametric Coding and Rendering of Audio Objects
Sunday, October 5, 2:30 pm — 4:00 pm
Session W12 Revolt of the Mastering Engineers
Sunday, October 5, 2:30 pm — 4:00 pm
Session W13 Wanna Feel My LFE? And 51 Other Questions to Scare Your Grandma
Sunday, October 5, 2:30 pm — 4:00 pm
Session W14 Navigating the Technology Mine Field in Game Audio
Sunday, October 5, 4:30 pm — 6:00 pm
Session W15 Interactive MIDI-Based Technologies for Game Audio
Last Updated: 20080925, mei