(sound recording, processing, distribution, and sound for film/video and games)
This page is also available in calendar format.
Thursday, October 2, 9:00 am — 10:45 am
Session B1 Listening Tests on Existing and New HDTV Surround Coding Systems
Thursday, October 2, 11:00 am — 1:00 pm
Session W2 Archiving and Preservation for Audio Engineers
Thursday, October 2, 11:00 am — 1:00 pm
Session T2 Standards-Based Audio Networks Using IEEE 802.1 AVB
Thursday, October 2, 1:00 pm — 2:30 pm
Opening Ceremonies
Awards
Keynote Speech
Thursday, October 2, 2:30 pm — 4:30 pm
One on One Mentoring Session—Part 1
Thursday, October 2, 2:30 pm — 6:00 pm
Session TT2 Dolby Laboratories, San Francisco
Thursday, October 2, 2:30 pm — 4:00 pm
Session W3 Analyzing, Recommending, and Searching Audio Content—Commercial Applications of Music Information Retrieval
Thursday, October 2, 2:30 pm — 4:30 pm
Session B3 Considerations for Facility Design
Thursday, October 2, 3:00 pm — 5:00 pm
Evolution of Video Game Sound
Thursday, October 2, 4:00 pm — 5:00 pm
Listening Session
Thursday, October 2, 4:30 pm — 6:30 pm
Session B4 Mobile/Handheld Broadcasting: Developing a New Medium
Thursday, October 2, 5:00 pm — 6:45 pm
Session W4 How to Avoid Critical Data Loss After Catastrophic System Failure
Friday, October 3, 9:00 am — 11:00 am
One on One Mentoring Session—Part 2
Friday, October 3, 9:00 am — 10:30 am
Session P7 Audio Content Management
Friday, October 3, 10:00 am — 12:30 pm
Session TT4 Paul Stubblebine Mastering/The Tape Project, San Francisco
Friday, October 3, 11:30 am — 1:00 pm
Platinum Producers and Engineers
Friday, October 3, 11:30 am — 12:30 pm
Session T5 A Postproduction Model for Video Game Audio: Sound Design, Mixing, and Studio Techniques
Friday, October 3, 11:30 am — 1:00 pm
Session P8 Room Acoustics and Binaural Audio
Friday, October 3, 12:00 pm — 2:30 pm
Session TT5 Singer V7 Studios/Universal Audio, San Francisco
Friday, October 3, 1:00 pm — 2:00 pm
Lunchtime Keynote: Dave Giovannoni of First Sounds
Friday, October 3, 2:00 pm — 4:45 pm
Recording Competition - Surround
Friday, October 3, 2:00 pm — 6:00 pm
Session TT6 Tarpan Studios/Ursa Minor Arts & Media, San Rafael
Friday, October 3, 2:30 pm — 4:00 pm
Compressors—A Dynamic Perspective
Friday, October 3, 2:30 pm — 5:00 pm
Session TT8 Singer V7 Studios/Universal Audio, San Francisco
Friday, October 3, 4:00 pm — 6:45 pm
Session B6 History of Audio Processing
Friday, October 3, 4:30 pm — 7:00 pm
Session TT9 Singer V7 Studios/Universal Audio, San Francisco
Friday, October 3, 5:00 pm — 6:30 pm
Session W7 Same Techniques, Different Technologies—Recurring Strategies for Producing Game, Web, and Mobile Audio
Friday, October 3, 5:15 pm — 6:45 pm
Session W8 Low Frequency Measurements of Loudspeakers
Friday, October 3, 5:30 pm — 6:45 pm
Session T8 Free Source Code for Processing AES Audio Data
Saturday, October 4, 9:00 am — 10:45 am
Session B7 DTV Audio Myth Busters
Saturday, October 4, 9:00 am — 10:45 am
Session T9 How I Does Filters: An Uneducated Person’s Way to Design Highly Regarded Digital Equalizers and Filters
Saturday, October 4, 9:00 am — 10:30 am
Session W9 Low Frequency Acoustic Issues in Small Critical Listening Environments - Today's Audio Production Rooms
Saturday, October 4, 9:00 am — 10:30 am
Session T10 New Technologies for Up to 7.1 Channel Playback in Any Game Console Format
Saturday, October 4, 10:00 am — 11:00 am
Listening Session
Saturday, October 4, 11:00 am — 1:00 pm
Session B8 Lip Sync Issue
Saturday, October 4, 11:00 am — 12:00 pm
Session T11 [Canceled]
Saturday, October 4, 11:30 am — 1:00 pm
Platinum Mastering
Saturday, October 4, 1:00 pm — 2:00 pm
Lunchtime Keynote:
Peter Gotcher
of Topspin Media
Saturday, October 4, 2:00 pm — 4:00 pm
Session TT14 WAM Studios, San Francisco
Saturday, October 4, 2:30 pm — 6:30 pm
Recording Competition - Stereo
Saturday, October 4, 2:30 pm — 4:30 pm
Session L9 Digital and Networked Audio in Sound Reinforcement
Saturday, October 4, 2:30 pm — 4:30 pm
Session T12 Damping of the Room Low-Frequency Acoustics (Passive and Active)
Saturday, October 4, 3:30 pm — 5:30 pm
Grammy SoundTable
Saturday, October 4, 5:00 pm — 6:45 pm
Session B10 Audio Transport
Saturday, October 4, 5:00 pm — 6:30 pm
Session P21 Low Bit-Rate Audio Coding
Saturday, October 4, 6:00 pm — 7:00 pm
MIX Foundation 2008 TECnology Hall of Fame
Sunday, October 5, 9:00 am — 10:45 am
Session W10 File Formats for Interactive Applications and Games
Sunday, October 5, 9:00 am — 10:45 am
Session B11 Internet Streaming—Audio Quality, Measurement, and Monitoring
Sunday, October 5, 9:00 am — 11:00 am
Session B12 Art of Sound Effects—Performance to Production
Sunday, October 5, 11:00 am — 1:00 pm
Session W11 Upcoming MPEG Standard for Efficient Parametric Coding and Rendering of Audio Objects
Sunday, October 5, 2:30 pm — 4:00 pm
Session W12 Revolt of the Mastering Engineers
Sunday, October 5, 2:30 pm — 4:00 pm
Session W13 Wanna Feel My LFE? And 51 Other Questions to Scare Your Grandma
Sunday, October 5, 2:30 pm — 4:00 pm
Session W14 Navigating the Technology Mine Field in Game Audio
Sunday, October 5, 2:30 pm — 4:30 pm
Session T18 FPGA for Broadcast Audio
Sunday, October 5, 4:30 pm — 6:00 pm
Session W15 Interactive MIDI-Based Technologies for Game Audio
Last Updated: 20081001, mei