AES Show: Make the Right Connections Audio Engineering Society

AES San Francisco 2008: Education Events

(students of electrical engineering, computer science, acoustics, recording techniques, and their educators)

This page is also available in calendar format.

Wednesday, October 1

Wednesday, October 1, 9:00 am — 4:00 pm
Live Sound Symposium: Surround Live VI—Acquiring the Surround Field

Thursday, October 2

Thursday, October 2, 9:00 am — 10:15 am
SDA Meeting – 1

Thursday, October 2, 9:00 am — 10:45 am
Session B1   Listening Tests on Existing and New HDTV Surround Coding Systems

Thursday, October 2, 9:00 am — 10:45 am
Session W1   New Frontiers in Audio Forensics

Thursday, October 2, 9:00 am — 11:30 am
Session TT1   San Francisco Conservatory of Music/Kirkegaard Associates

Thursday, October 2, 10:30 am — 1:00 pm
Session L1   Sound Reinforcement of Acoustic Music

Thursday, October 2, 2:30 pm — 4:30 pm
One on One Mentoring Session—Part 1

Thursday, October 2, 2:30 pm — 6:00 pm
Session TT2   Dolby Laboratories, San Francisco

Thursday, October 2, 2:30 pm — 4:30 pm
Session L2   The SOTA of Designing Loudspeakers for Live Sound

Thursday, October 2, 2:30 pm — 4:00 pm
Session W3   Analyzing, Recommending, and Searching Audio Content—Commercial Applications of Music Information Retrieval

Thursday, October 2, 2:30 pm — 4:30 pm
Session P3   Audio for Broadcasting

Thursday, October 2, 2:30 pm — 4:30 pm
Session P4   Acoustic Modeling and Simulation

Thursday, October 2, 3:00 pm — 5:00 pm
Evolution of Video Game Sound

Thursday, October 2, 4:00 pm — 5:00 pm
Listening Session

Thursday, October 2, 4:30 pm — 6:30 pm
Session B4   Mobile/Handheld Broadcasting: Developing a New Medium

Thursday, October 2, 5:00 pm — 6:45 pm
Session M1   Basic Acoustics: Understanding the Loudspeaker

Thursday, October 2, 5:00 pm — 6:45 pm
Session W4   How to Avoid Critical Data Loss After Catastrophic System Failure

Thursday, October 2, 5:00 pm — 6:45 pm
Session W5   Engineering Mistakes We Have Made in Audio

Friday, October 3

Friday, October 3, 9:00 am — 11:00 am
One on One Mentoring Session—Part 2

Friday, October 3, 9:00 am — 11:00 am
Session M2   Binaural Audio Technology—History, Current Practice, and Emerging Trends

Friday, October 3, 9:00 am — 12:00 pm
Session TT3   Center for New Music and Audio Technology, UC Berkeley

Friday, October 3, 9:00 am — 11:30 am
Session T4   Perceptual Audio Evaluation

Friday, October 3, 9:00 am — 11:30 am
Session P5   Audio Equipment and Measurements

Friday, October 3, 9:00 am — 10:30 am
Session W6   Audio Networking for the Pros

Friday, October 3, 9:00 am — 1:00 pm
Session P6   Loudspeaker Design

Friday, October 3, 10:00 am — 12:00 pm
Education Fair

Friday, October 3, 10:00 am — 12:30 pm
Session TT4   Paul Stubblebine Mastering/The Tape Project, San Francisco

Friday, October 3, 11:00 am — 1:00 pm
Session L5   Practical Advice for Wireless Systems Users

Friday, October 3, 11:30 am — 1:00 pm
Platinum Producers and Engineers

Friday, October 3, 11:30 am — 12:30 pm
Session T5   A Postproduction Model for Video Game Audio: Sound Design, Mixing, and Studio Techniques

Friday, October 3, 12:00 pm — 2:30 pm
Session TT5   Singer V7 Studios/Universal Audio, San Francisco

Friday, October 3, 1:00 pm — 2:00 pm
Lunchtime Keynote: Dave Giovannoni of First Sounds

Friday, October 3, 2:00 pm — 4:45 pm
Recording Competition - Surround

Friday, October 3, 2:00 pm — 6:00 pm
Session TT6   Tarpan Studios/Ursa Minor Arts & Media, San Rafael

Friday, October 3, 2:30 pm — 4:00 pm
Compressors—A Dynamic Perspective

Friday, October 3, 2:30 pm — 4:30 pm
Resume Review

Friday, October 3, 2:30 pm — 4:15 pm
Session M3   Sonic Methodology and Mythology

Friday, October 3, 2:30 pm — 4:30 pm
Session L6   Source-Oriented Live Sound Reinforcement

Friday, October 3, 2:15 pm — 5:15 pm
Session TT7   Sony Computer Entertainment America, Foster City

Friday, October 3, 2:30 pm — 5:00 pm
Session TT8   Singer V7 Studios/Universal Audio, San Francisco

Friday, October 3, 2:30 pm — 6:30 pm
Session P9   Multichannel Sound Reproduction

Friday, October 3, 4:30 pm — 6:00 pm
Session T7   Sound in the UI

Friday, October 3, 4:30 pm — 7:00 pm
Session TT9   Singer V7 Studios/Universal Audio, San Francisco

Friday, October 3, 5:00 pm — 6:30 pm
Session W7   Same Techniques, Different Technologies—Recurring Strategies for Producing Game, Web, and Mobile Audio

Friday, October 3, 7:00 pm — 8:00 pm
Student Dinner

Saturday, October 4

Saturday, October 4, 9:00 am — 11:00 am
Career/Job Fair

Saturday, October 4, 9:00 am — 10:45 am
Session L7   10 Things to Get Right in PA and Sound Reinforceent

Saturday, October 4, 9:00 am — 10:45 am
Session B7   DTV Audio Myth Busters

Saturday, October 4, 9:00 am — 10:45 am
Session T9   How I Does Filters: An Uneducated Person’s Way to Design Highly Regarded Digital Equalizers and Filters

Saturday, October 4, 9:00 am — 10:30 am
Session W9   Low Frequency Acoustic Issues in Small Critical Listening Environments - Today's Audio Production Rooms

Saturday, October 4, 9:00 am — 10:30 am
Session T10   New Technologies for Up to 7.1 Channel Playback in Any Game Console Format

Saturday, October 4, 9:00 am — 10:30 am
Session P13   Spatial Perception

Saturday, October 4, 9:00 am — 12:00 pm
Session P14   Listening Tests & Psychoacoustics

Saturday, October 4, 10:00 am — 11:00 am
Listening Session

Saturday, October 4, 10:30 am — 1:00 pm
Session P16   Spatial Audio Quality with Playback Demonstration on Sunday 9:00 am – 10:00 am

Saturday, October 4, 11:00 am — 1:00 pm
Education Forum Panel

Saturday, October 4, 11:00 am — 1:00 pm
Session L8   Good Mic Technique—It's Not Just for the Studio: Microphone Selection and Usage for Live Sound

Saturday, October 4, 11:00 am — 1:00 pm
Session B8   Lip Sync Issue

Saturday, October 4, 11:00 am — 12:30 pm
Session TT12   Pyramind, San Francisco

Saturday, October 4, 11:30 am — 1:00 pm
Platinum Mastering

Saturday, October 4, 1:00 pm — 2:30 pm
Career Workshop

Saturday, October 4, 1:00 pm — 2:00 pm
Lunchtime Keynote:
Peter Gotcher
of Topspin Media

Saturday, October 4, 2:00 pm — 4:00 pm
Session TT14   WAM Studios, San Francisco

Saturday, October 4, 2:30 pm — 6:30 pm
Recording Competition - Stereo

Saturday, October 4, 2:30 pm — 4:30 pm
Session B9   Listener Fatigue and Longevity

Saturday, October 4, 2:30 pm — 4:00 pm
Session P18   Innovative Audio Applications

Saturday, October 4, 3:30 pm — 5:30 pm
Grammy SoundTable

Saturday, October 4, 5:00 pm — 6:45 pm
Session B10   Audio Transport

Saturday, October 4, 5:00 pm — 6:45 pm
Session T14   Electric Guitar-The Science Behind the Ritual

Sunday, October 5

Sunday, October 5, 9:00 am — 10:30 am
Design Competition

Sunday, October 5, 9:00 am — 10:00 am
P16 Papers Demo

Sunday, October 5, 9:00 am — 10:45 am
Session W10   File Formats for Interactive Applications and Games

Sunday, October 5, 9:00 am — 10:45 am
Session B11   Internet Streaming—Audio Quality, Measurement, and Monitoring

Sunday, October 5, 9:00 am — 11:00 am
Session B12   Art of Sound Effects—Performance to Production

Sunday, October 5, 9:00 am — 11:00 am
Session P23   Audio DSP

Sunday, October 5, 11:00 am — 1:00 pm
The Evolution of Electronic Instrument Interfaces: Past, Present, Future

Sunday, October 5, 11:00 am — 1:00 pm
Session W11   Upcoming MPEG Standard for Efficient Parametric Coding and Rendering of Audio Objects

Sunday, October 5, 11:30 am — 1:00 pm
Platinum Road Warriors

Sunday, October 5, 11:30 am — 1:00 pm
SDA Meeting - 2

Sunday, October 5, 2:30 pm — 5:00 pm
Session L12   Innovations in Live Sound—A Historical Perspective

Sunday, October 5, 2:30 pm — 4:00 pm
Session W12   Revolt of the Mastering Engineers

Sunday, October 5, 2:30 pm — 4:00 pm
Session W13   Wanna Feel My LFE? And 51 Other Questions to Scare Your Grandma

Sunday, October 5, 2:30 pm — 4:00 pm
Session W14   Navigating the Technology Mine Field in Game Audio

Sunday, October 5, 2:30 pm — 4:30 pm
Session P25   Forensic Analysis

Sunday, October 5, 4:30 pm — 6:00 pm
Session W15   Interactive MIDI-Based Technologies for Game Audio

Last Updated: 20080926, mei


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